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How to manually update your Figma prototype in your task
How to manually update your Figma prototype in your task
Updated over a week ago

When you add a prototype to Ballpark, the live version from Figma will be shown to your participants. This means that they will be able to see any changes you have made since importing.

⚠️ Important: Once your project receives responses, changes to your prototype can cause inaccurate prototype statistics. In particular, these changes impact paths, heatmaps, and prototype replays.

Typo fixes won't cause data issues, but many common changes can impact your statistics, including:

  • Adding and removing screens or changing prototype links between them

  • Modifying components or elements, including those linked to libraries

We strongly recommend creating a dedicated Figma file and copy and paste only the frames needed for your prototype. This improves participant loading speeds, ensures that they are shown the correct designs and keeps your reporting data accurate. Learn more about optimising your Figma file.

Making changes after receiving responses:

If you do need to make changes to your design or flows, please duplicate your Ballpark project and create a new Figma file using the steps below:

  1. Find the project on your dashboard

  2. Hover over the project and select the check box on the left-hand side

  3. At the bottom of the page, press Duplicate

  4. Open Figma and Copy your existing Figma file and make the design changes

  5. Click Change prototype in the new Ballpark project

  6. Paste in the prototype share link again

  7. Click Add prototype

  8. Select the start and goal screen again

If you haven't collected any responses:

In these cases, then you are welcome to make changes to your prototype. In these cases, we recommend removing and reimporting the prototype into Ballpark. This ensures that the original start and goal screens selected are still available in the current prototype.

  1. Go to your project

  2. Go to your prototype step containing the Marvel or Figma prototype

  3. Click Change prototype

  4. Paste in the prototype share link again

  5. Click Add prototype

  6. Select the start and goal screen again

Want to test a certain version of your prototype?

While we strongly advise that you test with the live version of the prototype, you can import a prototype link containing version-id= and we'll respect that version.


It's important to note that in these cases, participants will only be able to load the prototype if the screens and components still exist in the most recent version of the prototype.

When testing a fixed version of a prototype, we recommend taking extra care testing your project in Preview before sending to your participants. In particular, double checking that prototype steps fully load.

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